How coding psionics works:

Using a random number generator to create infinite possibilities, I add code that makes the number default to zero. A psionic ability that everyone has to some extent is to alter likelihood. This is the basis of my psionic code. Because of the constant pull downwards to zero on the number, it is highly unlikely a number will pass that without a player. This becomes the player's job to will the number higher. This number can be used as a trigger to make things move up, move down, rotate, change opacity, and etcetera.

Updated 3 days ago
Published 12 days ago
StatusIn development
PlatformsHTML5, macOS
Release date 12 days ago
AuthorKatelyn Rim
Made withGodot
Tags2D, Godot, No AI, psionic
Average sessionA few minutes
LanguagesEnglish
InputsGamepad (any)
AccessibilityColor-blind friendly

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mac ver 2.zip 58 MB

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