Unbound Dead
How coding psionics works:
Using a random number generator to create infinite possibilities, I add code that makes the number default to zero. A psionic ability that everyone has to some extent is to alter likelihood. This is the basis of my psionic code. Because of the constant pull downwards to zero on the number, it is highly unlikely a number will pass that without a player. This becomes the player's job to will the number higher. This number can be used as a trigger to make things move up, move down, rotate, change opacity, and etcetera.
Updated | 3 days ago |
Published | 12 days ago |
Status | In development |
Platforms | HTML5, macOS |
Release date | 12 days ago |
Author | Katelyn Rim |
Made with | Godot |
Tags | 2D, Godot, No AI, psionic |
Average session | A few minutes |
Languages | English |
Inputs | Gamepad (any) |
Accessibility | Color-blind friendly |
Download
Download
mac ver 2.zip 58 MB
Development log
- camera fixed3 days ago
- levels & portal7 days ago
- up & running11 days ago